![]() ![]() Framebuffer discarding can hurt performance on non-tilers: Īpplied Workarounds: disable_discard_framebuffer.ANGLE crash on glReadPixels from incomplete cube map texture:.Always rewrite vec/mat constructors to be consistent: Īpplied Workarounds: scalarize_vec_and_mat_constructor_args.Clear uniforms before first program use on all platforms: 124764, Īpplied Workarounds: clear_uniforms_before_first_program_use.Some drivers are unable to reset the D3D device in the GPU process sandboxĪpplied Workarounds: exit_on_context_lost.Protected video decoding with swap chain is for Windows and Intel onlyĭisabled Features: protected_video_decode.GPU rasterization should only be enabled on NVIDIA and Intel and AMD RX-R2 GPUs with DX11+ or any GPU using ANGLE’s GL backend.:.Accelerated video decode interferes with GPU sandbox on certain AMD drivers: ĭisabled Features: accelerated_video_decode.disabled_extension_GL_KHR_blend_equation_advanced_coherent.disabled_extension_GL_KHR_blend_equation_advanced.disable_direct_composition_video_overlays.clear_uniforms_before_first_program_use.Hardware Protected Video Decode: Unavailable.Out-of-process Rasterization: Unavailable.Flash Stage3D Baseline profile: Hardware accelerated. ![]() I have an ATI Radeon 3000, this is the copy of brave://gpu Graphics Feature Status ![]()
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